Código
// This sketch has been Refurbished by BUHOSOFT
// IMPORTANT: Adafruit_TFTLCD LIBRARY MUST BE SPECIFICALLY
// CONFIGURED FOR EITHER THE TFT SHIELD OR THE BREAKOUT BOARD.
// SEE RELEVANT COMMENTS IN Adafruit_TFTLCD.h FOR SETUP.
//#define DEBUG
#include <Adafruit_GFX.h> // Core graphics library
#include <Adafruit_TFTLCD.h> // Hardware-specific library
float x;
// Pines de conexion del LCD
#define LCD_CS A3 // Chip Select - Pin analogico 3
#define LCD_CD A2 // Command/Data - Pin Analogico 2
#define LCD_WR A1 // LCD Write - Pin Analogico 1
#define LCD_RD A0 // LCD Read - Pin Analogico 0
#define LCD_RESET A4 // LCD Reset - Pin Analogico 4
Adafruit_TFTLCD tft(LCD_CS, LCD_CD, LCD_WR, LCD_RD, LCD_RESET); // Instancia del LCD
#define BLACK 0x0000 // Definimos los colores para poder referirnos a ellos con su nombre
#define RED 0xF800 // en lugar de usar el código hexadecimal de cada uno.
#define GREEN 0x07E0
#define WHITE 0xFFFF
#define BLUE 0x001F
#define CYAN 0x07FF
#define YELLOW 0xFFE0
#define MAGENTA 0xF81F
uint16_t identifier = 0x9341;
void setup(void)
{
tft.reset();
tft.begin(identifier);
tft.fillScreen(BLACK); // Colocamos el fondo del LCD en Negro
}
void loop(void)
{
x =analogRead(8)*5.0/1023.0;
tft.setRotation(0); // Establecemos la posición de la pantalla Vertical u Horizontal
tft.setCursor(40, 10); // Situamos el cursor en la posicion del LCD deseada,
// (X, Y) siendo X el ancho (240 px max.) e Y el alto (320 px max.)
tft.setTextSize(6); // Definimos tamaño del texto. (Probado tamaños del 1 al 10)
tft.setTextColor(CYAN); // Definimos el color del texto
tft.println(x); // Escribimos nuestro texto en el LCD. Realizará un salto de linea
// automatico si el texto es mayor que el tamaño del LCD
// (Punto inicial X, Punto inicial Y, Longitud X,Longitud Y, Radio de los vertices, Color)
delay(10000);
}
/* TFT Graphic functions
BLACK 0x0000 // Color codes for background, text or filled circles, squares or triangles.
RED 0xF800
GREEN 0x07E0
WHITE 0xFFFF
BLUE 0x001F
CYAN 0x07FF
YELLOW 0xFFE0
MAGENTA 0xF81F
- tft.reset(); // Reset Screen
- tft.begin(identifier); // Set LCD driver (identifier = 0x9325; 0x9328; 0x7575; 0x9341; 0x8357)
- tft.width(); // Returns lcd width in pixels (240)
- tft.height(); // Returns lcd height in pixels (320)
- tft.setRotation(A); // Rotate screen (A = 0; 1; 2; 3;)
- tft.fillScreen(color); // Set LCD Background color (See colour codes a few lines up)
- tft.setCursor(X, Y); // Set cursor on lcd X, Y coordinates in pixels
- tft.setTextSize(A); // Set text size (A = 1; 2; 3; 4; .... 100? )
- tft.setTextColor(color); // Set text colour (see colour codes a few lines up)
- tft.print("text"); // Write on LCD some "text"
- tft.println("text"); // Write on LCD some "text" and set cursor on a new line
- tft.drawLine(Xs, Ys, Xf, Yf, color); // Draw a line (Start X coordinate, start Y coordinate, end X coordinate, end Y coordinate, color)
- tft.drawRect(Xs, Ys, width, height, color); // Draw a square/rectangle (Start X coordinate, start Y coordinate, Square width, square height, color)
- tft.fillRect(Xs, Ys, width, height, color); // Draw a filled square/rectangle (Start x coordinate, start Y coordinate, Square width, square height, color)
- tft.drawCircle(Xs, Ys, Radius, color); // Draw a circle (Start X coordinate, Start Y coordinate, circle radius, color)
- tft.fillCircle(Xs, Ys, Radius, color); // Draw a filled circle (Start X coordinate, Start Y coordinate, circle radius, color)
- tft.drawTriangle(Xs, Ys, Xl, Yl, Xr, Yr, color); // Draw a triangle (Top vertex X coordinate, Top vertex Y coordinate, Bottom left vertex X coordinate,
Bottom left vertex Y coordinate, Bottom right vertex X coordinate, Bottom right vertex Y coordinate, color)
- tft.fillTriangle(Xs, Ys, Xl, Yl, Xr, Yr, color); // Draw a filled triangle (Top vertex X coordinate, Top vertex Y coordinate, Bottom left vertex X coordinate,
Bottom left vertex Y coordinate, Bottom right vertex X coordinate, Bottom right vertex Y coordinate, color)
- tft.drawRoundRect(20, 245, 130, 60, 15, RED); // Draw a round corners square (Start X coordinate, start Y coordinate, Square width, square height, corners radius, color)
- tft.fillRoundRect(40, 260, 90, 30, 10, GREEN); // Draw a filled round corners square (Start X coordinate, start Y coordinate, Square width, square height, corners radius, color)
*/



